There was a time, not long ago, when remakes were everywhere. This was also the time when Ubisoft announced the remake of the Prince of Persia trilogy, and why not? The game was one of the best of its time, and it was loved by fans all over the world.
However, the excitement surrounding the remake was short-lived due to a lack of gameplay footage and information on the project. As a result, some fans were skeptical about whether or not the game would still be released, as it was a long time since the trailer was released and very little to hear from the developer.
Well, after all, Prince of Persia: Sands of Time seems to be moving forward with its remake. The PlayStation 4, Xbox One, and PC version of the game was originally scheduled for 2021 but following three delays and a studio shift in May, fans began to worry that the project would be scrapped altogether. Thankfully, Ubisoft, in an update cleared that the remake is doing well, is currently in development, and will be released soon.
Many of you have been asking us about Prince of Persia: the Sands of Time Remake. We have created an article to help consolidate the answers to a single place. https://t.co/GaTzANR4jj
Thank you for your continued love and excitement for this title. It means the world to us! pic.twitter.com/tAQ4M2aB4m
— Prince of Persia (@princeofpersia) November 7, 2022
Although Ubisoft’s Prince of Persia remake hasn’t been completely canceled, the developer is postponing preorders for now, and those who have already ordered the game are getting refunds.
Currently, the game is in development at Ubisoft Montreal.
Originally developed by Ubisoft Pune and Ubisoft Mumbai in India, the Prince of Persia remake was moved to Ubisoft Montreal earlier this year. According to a report by Indian games journalist Rishi Alwani, developers in Pune and Mumbai claimed that Ubisoft gave minimal material regarding the original 2003 title.
In addition, game developers were allegedly forced into using the Assassin’s Creed-specific Anvil Engine. According to the research, it was difficult to use outdated 2003-character models in a programmed designed for modern character design.
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