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NVIDIA DLSS 3.0 Frame Generation Modded To Work With RTX 2000 & RTX 3000 GPUs

NVIDIA when announcing their Ada Lovelace architecture, emphasized on how DLSS 3.0 will be a massive leap as compared to DLSS 2.0. The performance uplifts are promising as shown by reviewers. Although, owing to a few ‘technical’ and ‘hardware’ features, DLSS 3.0 is exclusive to Ada Lovelace. This effectively locks out Ampere and Turing users from using the new frame generation technology featured in DLSS 3.0. 

Modders To The Rescue

When DLSS 3.0 first arrived, many claimed that modders will be able to get the new ‘frame generation’ technology to work on pre-Lovelace GPUs. To our surprise, u/JusDax on Reddit shared a post claiming to have used DLSS 3.0 on the Turing based RTX 2070.

DLSS Frame Generation doesn’t seem to be hardware locked to RTX 40 series. I was able to bypass a software lock by adding a config file to remove the VRAM overhead in Cyberpunk. Doing this causes some instability and frame drops but I’m getting ~80 FPS on an RTX 2070 with the following settings:

2560×1440 res

HDR off

DLSS Balanced

DLSS Frame Generation ON

Ray Tracing Ultra preset

(I get ~35-40 FPS without Frame Generation and DLSS at Quality)

Edit: forgot to add some details

The user mentions that the RTX 2070 can offer 30-40FPS without ‘Frame Generation’ using DLSS Quality. On turning Frame Generation ON, the performance is boosted to 80FPS which is more than 2x higher. Not all is perfect as a few frame drops were faced, as expected.

Hold Your Horses

While this really does make some Turing and Ampere users happy, it probably won’t last for that long. NVIDIA may announce a new driver within a few days, fixing these workarounds.

However, this does show that DLSS 3.0 is limited to Lovelace just for stability purposes. Essentially, a few driver optimizations by NVIDIA and game developers and voilà, you just breathed a few more years into your RTX 2000/3000 GPU.

SKU Chip FP32/CUDA Max Clock Cache Memory Bus VRAM Memory Spec Speed (Gbps) TDP
RTX 4000 Titan? AD102-450 18432 3.0GHz+? 96MB? 384/382-bit 48GB GDDR6X 24 ~800W
RTX 4090 Ti AD102-350 18176 3.0 GHz? 96MB 382-bit 24GB GDDR6X 24 475W+ 
RTX 4090 AD102-300-A1 16384 2.52GHz 96MB 384-bit 24GB GDDR6X 21 450W+ (TGP) / 660W (Max TGP)
RTX 4080 Ti AD102 14848? 2.7 GHz? 80MB? 320-bit 20GB GDDR6X 23 420W
RTX 4080 (Variant 1) AD103-300-A1 9728 2.505GHz 64MB 256-bit 16GB GDDR6X 22.5 320W(TGP)/ 516W (Max TGP)
RTX 4080 (Variant 2) AD104-400-A1 7680 2.61GHz 48MB 192-bit 12GB GDDR6X 21 285W (TGP) /366W (Max TGP)
RTX 4070 Ti AD104-300? 7680 3.0GHz? ? 192-bit 12GB GDDR6X 21 300W?
RTX 4070  AD104-275? 7168 ? ? 160-bit 10GB GDDR6X 21 250W

The post NVIDIA DLSS 3.0 Frame Generation Modded To Work With RTX 2000 & RTX 3000 GPUs appeared first on Appuals.com.

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